Fallout 2 Released For Mac

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No dissemination of rumors / leaks without actual evidence. Posts promoting or facilitating piracy in any way will be removed. Piracy is a permanent ban, no warnings. All posts and comments in end, come down to moderator discretion. WRITE THIS War. War never changes(/spoiler) SEE THIS - The lore of the Fallout series - Classic Fallout Games - Fallout 3 community - Fallout: New Vegas community - Fallout 4 community - Fallout 76 community - Fallout modding community - Fallout Shelter community - Fallout Fan Art - Fallout 'Humor' - Journal-like fan fiction.

A subreddit for the Wasteland games. Fallout-related cosplay - Fallout-sounding music. Yes of course! First, I downloaded the Steam (Windows Version) app here: Follow all the instructions to install Steam and start up, sign in, and download/install your games from that Steam version (but don't launch the game from that version of the platform!) Now find your installed game files (for me I just searched Steam and found my commonapps folder through Finder) and drag them into your wrapper (Right-click wrapper, select 'show content package' or something to that sort iirc, and go to Content or c:drive folder). Run the wrapper by just double clicking on its icon and it should start up just fine! Any questions, just ask me!

. Platform(s) of origin DOS, Windows, Mac OS Year of inception 1997 September 30, 1997 November 14, 2018 Fallout is a series of created. The series is set during the 22nd and 23rd centuries, and its setting and artwork are influenced by the post-war, with its combination of hope for the promises of technology and the lurking fear of.

A forerunner for Fallout is, a 1988 game developed by to which the series is regarded as a. The series' first two titles (1997) and (1998) were developed by, with the (2001) developed. In 2004, Interplay closed Black Isle Studios, and continued to produce, an with role-playing elements for the and, without Black Isle Studios., the third entry in the main series, was released in 2008 by, and was followed by in 2010, developed. The series' fourth main entry was released in 2015, and released on November 14, 2018. Bethesda Softworks owns the rights to produce Fallout games. Soon after acquiring the rights to the, Bethesda licensed the rights to make a (MMORPG) version of Fallout to Interplay. The MMORPG got as far as beta stage under Interplay, but a lengthy legal dispute between Bethesda Softworks and Interplay halted the development of the game and led to its eventual cancellation, as Bethesda claimed in court that Interplay had not met the terms and conditions of the licensing contract.

The case was decided in favor of Bethesda. Main article: Released in 1997, Fallout takes place in a post-apocalyptic, beginning in the year 2161. The protagonist, referred to as the Vault Dweller, is tasked with recovering a water chip in the Wasteland to replace the broken one in their underground shelter home, Vault 13. Afterwards, the Vault Dweller must thwart the plans of a group of mutants, led by a grotesque entity named the Master.

Fallout was originally intended to run under the. However, a disagreement with the creator of GURPS, over the game's violent content required Black Isle Studios to develop the new SPECIAL system. Fallout 's atmosphere and artwork are reminiscent of post-WWII America and the fear that the U.S. Was headed for nuclear war. Fallout 2 (1998). Main article: Fallout 2 was released in 1998, with several improvements over the first game, including an improved game engine, the ability to set attitudes of (NPC) party members and the ability to push people who are blocking doors.

Additional features included several changes to the game world, including significantly more pop culture jokes and parodies, such as multiple and -referencing special random encounters, and self-parodying dialogue that broke the to mention. Fallout 2 takes place eighty years after Fallout, and centers around a descendant of the Vault Dweller, the protagonist of Fallout. The player assumes the role of the Chosen One as they try to save their village, Arroyo, from severe famine and droughts. After saving the village, the Chosen One must save it again, this time from the Enclave, the remnants of the pre-war United States Government.

Fallout 3 (2008). Main article: Fallout 3 was developed by and released on October 28, 2008. The story picks up thirty years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game's world. The player-character is a Vault dweller in Vault 101 who is forced to flee when the Overseer tries to arrest them in response to their father leaving the Vault.

Once free, the player is dubbed the Lone Wanderer and ventures into the Wasteland in and around, known as the Capital Wasteland, to find their father. It differs from previous games in the series by utilizing, a free-roam gaming world, and real-time combat, in contrast to previous games' graphics and combat. It was developed simultaneously for the, and using the. It received highly positive reviews, garnering 94/100, 92/100, and 93/100 averages scores on for the PC, PS3 and Xbox 360 versions of the game, respectively. It won 's 2008 Overall Game of the Year Award, Xbox 360 Game of the Year, Best RPG, and Best Use of Sound, as well as 's Best of the Show and Best Role Playing Game.

Fallout 4 (2015). Main article: Fallout 4, developed by Bethesda Game Studios, was released on November 10, 2015.

On June 3, 2015 the game's website went live revealing the game along with its box art, platforms, and the first trailer. The game was released for, and and takes place in, of the in-game New England Commonwealth and features voiced protagonists. The version has been confirmed to have as of 2016. Bethesda also confirmed mods for PlayStation 4, after lengthy negotiations with Sony. A virtual reality version of the game was released on December 11, 2017. Fallout 4 takes place in the year 2287, ten years after the events of Fallout 3.

Fallout 4 's story begins on the day the bombs dropped: October 23, 2077. The player's character (voiced by either Brian T.

Fallout 2 Released For Mac 2017

Delaney or Courtenay Taylor), dubbed as the Sole Survivor, takes shelter in Vault 111, emerging 210 years later, after being subjected to. The Sole Survivor goes on a search for their son who was taken away in the Vault.

Spin-off games Fallout: New Vegas (2010). Main article: Fallout: New Vegas was developed by and released on October 19, 2010. The development team included developers who previously worked on Fallout and Fallout 2.

Fallout: New Vegas is not a direct sequel to Fallout 3; rather, it is a stand-alone product. Events in the game follow four years after Fallout 3 and offer a similar role-playing experience, but no characters from that game appear. The player assumes the role of a courier in the post-apocalyptic world of the Wasteland.

As the game begins, the Courier is shot in the head and left for dead shortly before being found and brought to a doctor in the nearby town of, marking the start of the game and the Courier's search for their would-be murderer. The city of New Vegas is a post-apocalyptic interpretation of. Fallout Shelter (2015). Main article: Fallout Shelter is a game for,. The player acts as the Overseer, building and managing their Vault and its dwellers, sending them into the Wasteland on scouting missions and defending the Vault from attacks.

Fallout Shelter was released for iOS on June 14, 2015, Android on August 13, 2015, and for PC on July 15, 2016. On February 7, 2017, Bethesda launched Fallout Shelter on Xbox One. On June 10, 2018, Bethesda announced and launched Fallout Shelter on Nintendo Switch and PlayStation 4.

Fallout Pinball (2016) In late 2016, developed a game based on the Fallout universe as part of the Bethesda Pinball collection, which became available as part of, and, as well as a separate app for and mobile devices. Fallout 76 (2018). Main article: Fallout 76 was announced on May 30, 2018. The announcement was preceded by a 24-hour live stream that showed a bobblehead toy in front of a monitor with the 'Please Stand By' test pattern screen that teased the announcement. This stream was watched by a total of over two million people and over 100,000 people watching at almost any time. The stream concluded with a brief message from Bethesda's, prior to a teaser trailer set to the song '. The trailer features scenes of Vault 76 (a location regarded in Fallout 3 as being a ' Vault' in the area, that was not subjected to experimentation), which is decorated to celebrate an event referred to as 'Reclamation Day'; a Pip-Boy device listing the current date as October 27, 2102 (just over 25 years after the Great War); an unknown dweller of Vault 76 and a broadcast containing the statement: 'When the fighting has stopped and the fallout has settled, you must rebuild'.

At the Bethesda E3 press conference on June 10, 2018, Howard confirmed that Fallout 76 would be the first online multiplayer game in the franchise, with a choice to play solo if the player wishes. It is set in, with a majority of monsters and enemies based on regional folklore. There are no human in the game. Some robot NPCs do exist, but the player does not have full dialogue options with these characters. The map of Fallout 76 is four times larger than its predecessor. It was released on November 14, 2018. Non-canon games Fallout Tactics: Brotherhood of Steel (2001).

Fallout 2 Released For Mac

Main article: Tactics is the first Fallout game not to require the player to fight in a mode, and it is also the first to allow the player to customize the skills, perks, and combat actions of the rest of the party. Fallout Tactics focuses on combat rather than role-playing; the new combat system included different modes, stances, and modifiers, but the player had no dialogue options. Most of the criticisms of the game came from its incompatibility with the story of the original two games, not from its gameplay. Fallout: Tactics includes a multiplayer mode that allows players to compete against squads of other characters controlled by other players. Unlike the previous two games, which are based in California, Fallout Tactics takes place in the. The game was released in early 2001 to generally favorable reviews. Fallout: Brotherhood of Steel (2004).

Main article: Fallout: Brotherhood of Steel became the first Fallout game for when it was released in 2004. It follows an initiate in the Brotherhood of Steel who is given a suicidal quest to find several lost Brotherhood Paladins. Brotherhood of Steel is an, representing a significant break from previous incarnations of the Fallout series in both gameplay and aesthetics.

The game does not feature that accompany the player in combat and uses, including, and, which stands in contrast to the music of the earlier Fallout games, performed. It was the last Fallout game developed by Interplay. Canceled games Fallout Extreme Fallout Extreme was a title in development for several months in 2000 but was canceled. Fallout Tactics 2 Fallout Tactics 2 was a proposed sequel to, although it was originally conceived as a sequel to, the video game that inspired the Fallout series. It was developed by, but the production was cancelled in December 2001 after the poor sales of. Van Buren (Black Isle Studios' Fallout 3).

Main article: Van Buren was the codename for the canceled version of Fallout 3 developed by and published. It featured an improved engine with real 3D graphics as opposed to sprites, new locations, vehicles, and a modified version of the SPECIAL system. The story disconnected from the Vault Dweller/Chosen One bloodline in Fallout and Fallout 2. Plans for the game included the ability to influence the various factions.

The game was cancelled in December 2003 when the budget cuts forced Interplay to dismiss the development team. Interplay subsequently sold the Fallout to, who began development on their own version of Fallout 3 unrelated to Van Buren. Main parts of the game were incorporated into Fallout 3 and its add-ons as well as Fallout: New Vegas. Fallout: Brotherhood of Steel 2. Main article: Fallout: Brotherhood of Steel 2 is the canceled sequel to Brotherhood of Steel. The development of the game started before the completion of the original, and its development caused the cancellation of the ' ' project.

Like its predecessor, the game would have used the. It was targeted for a Christmas 2004 release date.

It featured fourteen new weapons and ten new enemies. The game would have used a simplified reputation system based on previous entries; depending on whether the player was good or evil, the game would play out differently.

Each of the four characters that were playable had a different fighting style, therefore every new play-through would have been a different experience. It had two player co-op action for players to experience the game with their friends. The Dark Alliance Engine would be fleshed out to refine player experience. A new stealth system would have been added to the game. This system would have allowed players to stalk enemies or stealthily assassinate them with a sniper rifle.

For characters that could not use the sniper rifle, Interplay added a turret mode allowing those characters to use turrets. Fallout Online.

Main article: Fallout Online (previously known as ) was a cancelled project by Interplay and to develop a Fallout-themed. It entered production in 2008. In 2009, Bethesda filed a lawsuit against Interplay regarding Project V13, claiming that Interplay has violated their agreement as development has not yet begun on the project.

On January 2, 2012, Bethesda and Interplay reached a settlement, the terms of which include the cancellation of Fallout Online and transfer of all rights in the franchise to Bethesda. Since then, Project V13 has been revived as a completely different project called, unrelated to Fallout.

Gameplay SPECIAL. Uses the SPECIAL system SPECIAL is a and statistics system developed specifically for the Fallout series. SPECIAL is an, representing the seven used to define Fallout: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. SPECIAL is heavily based on, which was originally intended to be the character system used in the game. The SPECIAL system involves the following sets of key features:.

(listed above) represent a character's core, inbred abilities. Attributes stay largely constant throughout the game, though they can be temporarily affected by, altered indefinitely by conditions such as the wearing of Power Armor, the presence of certain NPCs or eye damage received in a critical hit, or permanently changed at certain points in the game through use of certain items or by taking certain perks. represent a character's chance of successfully performing a group of specific tasks (such as firing a gun, or picking a lock). They are represented as, though these percentages can extend well beyond the expected maximum of 100%, at increased cost for skills over 100%. The SPECIAL stats continually add bonuses to skills. This is done passively, i.e.

If the SPECIAL stats change, the bonuses are automatically and instantly adjusted. Skill Points that are earned each time the character can be used to raise skill percentage. At, the player also selects three Tag Skills — Skills which can be increased at multiples of the normal rate, starting at one skill point per 2% skill at under 101% skill. The SPECIAL system was used in,. A modified version of the system was used in, and., the only mobile game in the series, also uses a form of SPECIAL. Aside from Fallout games, modified versions of SPECIAL were also used in (also referred to as Fallout Fantasy early in production), a fantasy role-playing video game that involved spirits and magic in addition to the traditional SPECIAL features, as well as the cancelled project. The Pip-Boy and Vault Boy.

The Fallout series' aesthetic is represented in the user interface of the Pip-Boy computer, and the frequent occurrences of the Vault Boy character, illustrating perks and mechanics. The Pip-Boy (Personal Information Processor-Boy) is a wrist-computer given to the player early in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76 which serves various roles in quest, inventory, and battle management, as well as presenting player statistics. The model present in Fallout and Fallout 2 is identified as a Pip-Boy 2000, and both games feature the same unit, used first by the Vault Dweller and later inherited by the Chosen One.

Fallout Tactics contains a modified version of the 2000 model, called Pip-Boy 2000BE, while Fallout 3 and Fallout: New Vegas uses a Pip-Boy 3000. Fallout: New Vegas also has a golden version of it, called the Pimp-Boy 3Billion that is given to the player as a reward for completing a quest in a certain way.

Fallout 4 contains a modified version of the 3000, called the Pip-Boy 3000 Mark IV. Fallout 76 also contains a modified version of the Pip-Boy, called the Pip-Boy 2000 Mark VI, which is another version of the Pip-Boy 2000. The Vault Boy character is Vault-Tec's mascot, and is a recurring element in Vault-Tec products in the game world. This includes the Pip-Boy, where the Vault Boy illustrates all of the character statistics and selectable attributes. From Bethesda's Fallout 3 onward Vault Boy models all of the clothing and weaponry as well.

The character was originally designed by, based partly on ' aesthetic from the Monopoly board game, and drawn for Fallout by for the first few cards and by, who finalized the look of the character. Series overview. The in the Fallout games Setting The series is set in a fictionalized in an scenario that diverged from our reality following. In this alternative 'golden age', a bizarre socio-technological status quo emerges, in which advanced robots, cars, and other futuristic technologies are seen alongside 1950s-era computers and televisions. The United States divided itself into 13 and the aesthetics and paranoia of the 1950s continued to dominate the American lifestyle well into the 21st century. More than a hundred years before the start of the series, an emerged caused by the depletion of, leading to a period called the 'Resource Wars' in April 2052 – a series of events which included a war between the European Commonwealth and the Middle East, the disbanding of the, the U.S., and a invasion and subsequent military occupation of coupled with their release of the 'New Plague' that devastated the American mainland. These eventually culminated in the ' on the morning of October 23, 2077, eastern standard time, a two-hour on an apocalyptic scale, which subsequently created the United States, the setting of the Fallout world.

Vaults Having foreseen this outcome decades earlier, the U.S. Government began a nationwide project in 2054 to build known as 'Vaults'. The Vaults were ostensibly designed by the Vault-Tec as public shelters, financed by and each able to support up to a thousand people. Around 400,000 vaults would have been needed, but only 122 were commissioned and constructed. Each Vault is self-sufficient, so they could theoretically sustain their inhabitants indefinitely. However, the Vault project wasn't intended as a viable method of repopulating the United States in these deadly events. Instead, most Vaults were secret, unethical social experiments and were designed to determine the effects of different environmental and conditions on their inhabitants.

This section describes a work or element of fiction in a primarily style. (July 2017) Although the wastelands of the Fallout series are home to innumerable self-supporting groups, there are a number of factions who have a significant presence across the former United States.

These factions are often the major players in the larger events of each game's primary storyline. In Fallout: New Vegas and Fallout 4 the player's actions determine which factions emerge from the game's events victorious. The Brotherhood of Steel is a quasi-religious, neo-knightly militaristic organization formed from the remnants of the.

The group is dedicated to the archaeological collection and preservation of pre-war knowledge and technology-sometimes putting technology above human life-and is noted for its extensive use of directed energy weapons and high-tech powered-exoskeleton suits of armor. Seen as elitist, the Brotherhood believes that anyone outside their ranks is incapable of handling the power of technology, bringing them into conflict with other factions. There are significant divisions within the Brotherhood over how to carry out their ideology, however, and with most groups isolated from each other geographically they have evolved in different directions. On the, in the area (locally known as the Capital Wasteland), the Brotherhood takes on the form of protectors of the wastes, defending human settlements from Super Mutants and helping distribute clean water throughout the region.

The Commonwealth division – which has ties with the D.C. Branch – also protects the local human survivors from mutants and other threats but acts more like an occupying army. In the region, the Brotherhood is radically isolationist and has warred with the NCR and other factions.

161 Years before sending groups to the East Coast, Elder Maxson and the scientists of Lost Hills used a functioning satellite to contact other army groups across the country. One such group in Appalachia eventually became the first East-Coast Brotherhood of Steel organization.

However, by 2103, they had all been wiped out by the Scorched. The Enclave is an organization that descended from the pre-War of the and acts as the main antagonist in Fallout 2 and Fallout 3. They have access to superior technology available before the War, such as and Vertibirds, have developed a new platform of power armor off the pre-War X-01, dubbed 'advanced power armor', and later develop 'Hellfire armor'.

Their main goal (in Fallout 2 and Fallout 3) was to wipe out all mutation in the Wasteland so that they can restore the pre-War U.S. Of old, which, given the pervasive radiation and background FEV virus, is almost every living thing in the Wasteland besides themselves, due to their genetic 'purity'. Their main base of operation was the Poseidon Energy Oil Rig off the coast of California.

After it's destruction, the Enclave moved to the Raven Rock complex near Washington D.C., then to Adam's Air Force Base after President Eden's self-destruction. At one time there were Enclave personnel in the White-Springs bunker under the Greenbrier Hotel. But by 2103, a schism had left no one alive. Other pockets of Enclave personnel can be found in Boston and the Mojave Wasteland.

The New California Republic ( NCR) is a and is the largest faction in the wasteland in terms of landmass and population. The NCR bears resemblance to the pre-War United States with a commitment to 'old world values'. Originating in Shady Sands, by a group of survivors of Vault 15, the NCR has expanded and taken holdings in, and, along the.

Despite being democratic and generally socially tolerant, the NCR is also highly militarized and is keen to annex any territory they deem advantageous. Though not nearly as vicious in its conquests as their rival Caesar's Legion, the NCR does have a history of violence against locals who oppose annexation, such as the Great Khans of the Mojave. The NCR holds during the start of Fallout: New Vegas. The Church of the Children of Atom is a religious organization with groups scattered all across the Wasteland. The group worships a named Atom as well as which they refer to as His 'Glow', seeing nuclear weapons as physical manifestations of Atom and thus treating them as objects of worship. Members often intentionally expose themselves to high levels of radiation and many are ill and/or physically affected as a result, while others have developed high levels of tolerance to radiation. The groups located in the Capital Wasteland are small and generally peaceful while in the Commonwealth their religion has grown larger and more fanatical.

Caesar's Legion is one of the main factions of Fallout: New Vegas and is an autocratic, traditionalist, imperialistic slavery society, and totalitarian dictatorship. Ruled by Caesar (real name Edward Sallow), a former member of the Followers of the Apocalypse who originated the Legion in Arizona and later expanded it into Colorado and parts of Utah, eventually conquering 87 different human tribes. Basing its culture and ideals on those of the historic, the Legion has relentlessly expanded its borders, enslaving the people it encounters and forcibly assimilating them to Caesar's ideology, obliterating their native cultures in the process. The Legionnaires willingly reject most modern technology (save for that involved in armaments) and their society is based on a strict caste system.

Men must become Legion warriors and wear approximations of ancient Roman armor. Women have no rights and are forced into servitude, mostly for housework and reproduction. Despite its brutality, some wasteland survivors appreciate the Legion for bringing order to previously savage regions that other factions, like the NCR, have ignored.

The Followers of the Apocalypse are a loosely organized collective dedicated to humanitarian work and the recovery, preservation and dissemination of knowledge. Originating in the town of Boneyard in the NCR, they can be found throughout the Western regions, often running medical clinics. They are frequently considered 'anarchist rebels' by various factions (chiefly the NCR) due to their lack of loyalty to any specific government. Despite this label, the Followers are a nonviolent group and frequently assist the player characters in their travels.

House is one of the main faction leaders of Fallout: New Vegas and the owner and proprietor of New Vegas, the Post-War version of. Before the war, he was the founder and CEO of RobCo., the company that designed and manufactured most of the robots and computers found throughout the Wasteland. He had predicted the Great War well before it happened and spent 12 years developing a plan to save his home city of Las Vegas from destruction. Though he managed to save most of the Vegas Strip, radiation from nearby bombs devastated the surrounding area. Hoping to guide human progress following the apocalypse, House used his scientific innovations to extend his life and eventually rebuild Las Vegas into New Vegas.

At the start of Fallout: New Vegas, Mr. House rules the Strip as a 'benevolent dictator' (as he puts it) with the aid of local human survivors and an army of police robots called Securitrons, believing the nuclear war had proven democracy to be too flawed to ever work.

He is formally allied with the NCR and plays it off against the Legion in order to prevent either one from being able to annex New Vegas. House is loosely based on.

Raiders is a generic term for roving bands of human cutthroats and bandits, though in some areas the various groups are organized, such as the Fiends. Raiders are typically hostile, aggressive, and quite sadistic, having descended to a level of brute savagery. They are generally depicted like the gangs in the films, wearing odd assortments of leather and metal scrap as armor. Raiders are often drug-addicted and sometimes cannibalistic. Super Mutants are a type of mutation resulting from infection of the 'Forced Evolutionary Virus', which turns humans into hulking and sterile creatures.

They are not a single unitary faction. A subtype of these mutants is the Nightkin, who are skilled in stealth. The Unity was the name of the Master's idealized vision of humanity, as well as his own organization, including the Master's Army and the Children of the Cathedral. They are the main antagonists of the original Fallout game. The Institute is an advanced scientific organization that appears as a main faction and antagonist in Fallout 4. They have arisen from surviving scientists and professors at the Commonwealth Institute of Technology (abbreviated C.I.T.), an in-game analog of the located in. The people of the Institute originally tried to help the people of the Commonwealth, but tensions between them and wastelanders caused them to give up on the post-apocalyptic Wasteland and think of it as a lost cause and live underground in isolation, sending out they have created known as 'synths' to infiltrate and monitor above ground society.

The Institute engages in institutionalized torture, murder, and subversion. Their atrocities are the reason for the paranoia that people could be snatched away in the night and replaced. The Railroad is a covert organization formed to aid synths desiring to escape the Institute. The name is based on that of the, which aided seeking to escape slavery in the. The Railroad smuggles synths out of the Institute, then supplies them for their new lives in the Wasteland, and usually out of the Commonwealth. Due to high levels of suspicion and prejudice against synths in the Wasteland, as well as antagonism from the Institute, the Railroad operates under great secrecy.

The Gunners are the largest mercenary group in the Commonwealth and are a military-themed, well-organized and equipped group of for-hire killers with their own customs and signage who control numerous large strongholds in and around the area. They were responsible for the dissolution of the Commonwealth Minutemen during the Quincy Massacre. In 2287, Quincy remains one of their key bases of operations. Talon Company is the largest, paramilitary company operating in the Capital Wasteland. During the events of Fallout 3, they are in loose affiliation with the Enclave, but also accepting contracts from an unknown but malevolent source for the killing of any egregious force for good in the Wasteland, though they have also accepted other jobs such as fighting the Super Mutants.

Their position following the defeat of the Enclave and the consolidation of the area by the Brotherhood of Steel is unknown. The Regulators are a vigilante organization, based in the Capital Wasteland and dedicated to hunting down and killing those who do evil in their territory. As with Talon Company, it is unknown what effect the consolidation of the Capital Wasteland under the Brotherhood of Steel may have had on their operations. The Minutemen are a loosely-organized citizen based in the Commonwealth, modeled after group in colonial-era that fought in the. This iteration's goal is to protect settlements from various dangers such as raiders, Super Mutants, and ghouls, and to unite them under one banner to make the Commonwealth a better place to live. The First Responders were a group of emergency services personnel who deployed to Appalachia after the Great War. They initially tried to support and evacuate the local population, but were gradually forced to abandon the area.

The Free States were a group based in Appalachia. They were a loose organisation of united by common belief prior to the Great War. With the support of sympathetic state senators, they began organising themselves into a citizen militia. Influences Fallout satirizes 1950s and 1960s America's fantasies of 'post-nuclear-war-survival,' thus draws from 1950s science fiction and comic books, all rooted in optimism of a nuclear-powered future, though gone terribly awry by the time the events of the game take place.

The technology is, with various machines such as laser weaponry and boxy -style robots. Computers use instead of transistors, architecture of ruined buildings feature and designs, energy weapons resemble those used by, and what few vehicles remain in the world are all 1950s-styled.

Fallout 's other production design, such as menu interfaces, are similarly designed to resemble advertisements and toys of the Atomic Age. Advertising in the game such as billboards and brochures has a distinct 1950s motif and feel. The lack of retro-stylization was a common reason for criticism in spin-off games. A major influence was, where the main character Vic and his dog Blood scavenge the desert of the Southwestern United States, stealing for a living and evading bands of marauders, berserk androids, and mutants.

It 'inspired Fallout on many levels, from underground communities of survivors to glowing mutants.' Other film influences include the series, with its depiction of a post-apocalyptic wasteland.

In the first game, one of the first available armors is a one-sleeved leather jacket that resembles the jacket worn by Mel Gibson in. Tabletop games Fallout: Warfare. Main article: Fallout: Warfare is a based on the Fallout Tactics storyline, using a simplified version of the SPECIAL system. The rulebook was written by, and was available on the Fallout Tactics bonus CD, together with cut-out miniatures. Fallout: Warfare features five distinct factions, vehicles, four game types and 33 different units.

The rules only require ten-sided dice. The modifications to the SPECIAL system allow every unit a unique set of stats and give special units certain skills they can use, including piloting, doctor, and repair. A section of the Fallout: Warfare manual allows campaigns to be conducted using the Warfare rules. The game is currently available for free online from No Mutants Allowed and several other sources. It has also been chosen for many awards and won game of the year.

Main article: Exodus is a role-playing game published by Glutton Creeper Games using the d20 Modern/OGL system. At the beginning of the development this game was known as Fallout: Pen and Paper – d20 however all connections to Fallout were dropped after a legal dispute with Bethesda.

Fallout A board game titled Fallout was announced by in August 2017 for a November release. Fallout: Wasteland Warfare The Fallout: Wasteland Warfare was announced by Modiphius Entertainment in April 2017.

It was released in March 2018. Legal action Interplay was threatened with bankruptcy and sold the full Fallout franchise to Bethesda, but kept the rights to the Fallout MMO through a back license in April 2007 and began work on the MMO later that year. Bethesda Softworks sued Interplay Entertainment for on September 8, 2009, regarding the license and selling of Fallout Trilogy and sought an injunction to stop development of Fallout Online and sales of Fallout Trilogy. Key points that Bethesda were trying to argue is that Interplay did not have the right to sell Fallout Trilogy on the Internet via, or other online services. Bethesda also said that 'full scale' development on Fallout Online was not met and that the minimum financing of 30 million of 'secured funding' was not met. Interplay launched a counter suit claiming that Bethesda's claims were meritless and that it did have the right to sell Fallout Trilogy via online stores via its contract with Bethesda. Interplay also claimed secure funding had been met and the game was in full scale development by the cut off date.

Interplay argued to have the second contract that sold Fallout voided which would result in the first contract that licensed Fallout to come back into effect. This would mean that Fallout would revert to Interplay.

Bethesda would be allowed to make Fallout 5. Bethesda would also have to pay 12% of royalties on Fallout 3, Fallout: New Vegas, Fallout 4 and expansions plus interest on the money owed. On December 10, 2009, Bethesda lost the first injunction. Bethesda shortly afterward tried a new tactic and fired its first lawyer, replacing him and filing a second injunction, claiming that Interplay had only back-licensed the name Fallout but no content. Interplay has countered showing that the contract states that they must make Fallout Online that has the look and feel of Fallout and that in the event Interplay fails to meet the requirements (30 million minimum secure funding and 'full scale' development by X date) that Interplay can still release the MMO but they have to remove all Fallout content.

The contract then goes on to list all Fallout content as locations, monsters, settings and lore. Bethesda has known that Interplay would use Fallout elements via internet emails shown in court documents and that the contract was not just for the name. The second injunction by Bethesda was denied on August 4, 2011, by the courts. Bethesda then appealed the denial of their second preliminary injunction. Bethesda then sued Masthead Studios and asked for a restraining order against the company.

Bethesda was denied this restraining order before Masthead Studios could call a counter-suit. Bethesda then lost its appeal of the second injunction. Bethesda then filed against Interplay. Interplay then filed a motion in limine against Bethesda the day after.

Shortly after, the which Bethesda requested on October 26, 2010, was changed to a trial by court because the APA contract (aka the second contract that sold Fallout to Bethesda) stated that all legal matters would be resolved via a trial by court and not a trial by jury. The trial by court began on December 12. In 2012, in a press conference Bethesda revealed that in exchange for 2 million dollars, Interplay gave to them full rights for Fallout Online. Interplay's rights to sell and merchandise Fallout, Fallout 2 and Fallout Tactics: Brotherhood of Steel expired on December 31, 2013. Reception and legacy Aggregate review scores Game Year 1997 89/100 1998 86/100 2001 82/100 2004 PS2: 64/100 XBOX: 66/100 2008 PC: 91/100 PS3: 90/100 X360: 93/100 2010 PC: 84/100 PS3: 82/100 X360: 84/100 2015 71/100 2015 PC: 84/100 PS4: 87/100 XONE: 88/100 2018 PC: 53/100 PS4: 52/100 XONE: 49/100. This section needs expansion.

You can help. (January 2015) The Fallout series has been met with mostly positive reception. The highest rated title is Fallout 3 and the lowest is Fallout 76 according to review aggregator. Controversy and fandom Not all fans are happy with the direction the Fallout series has taken since its acquisition by Bethesda Softworks. Notorious for their vehement support of the series' first two games, Fallout and Fallout 2, members centered around one of the oldest Fallout, No Mutants Allowed, have cried foul over departures from the original games' stories, gameplay mechanics and setting. Minor criticisms include the prevalence of unspoiled food after 200 years, the survival of wood-framed dwellings after a nuclear blast, and the ubiquity of Super Mutants at early levels in the game.

More serious criticisms involve the quality of the game's writing, a perceived lack of verisimilitude, the switch to a first-person action game format, and the reactiveness of the surrounding game world to player actions. In response, Jim Sterling of has called fan groups like No Mutants Allowed 'selfish' and 'arrogant'; stating that a new audience deserves a chance to play a Fallout game; and that if the series had stayed the way it was back in 1997, new titles would never have been made and brought to market. Luke Winkie of tempers these sentiments, saying that it is a matter of ownership; and that in the case of Fallout 3, hardcore fans of the original series witnessed their favorite games become transformed into something else and that they are 'not wrong' for having grievances. The redesigned dialogue interface featured in Fallout 4 received mixed reception by the community. Unsatisfied fans created mods for the game, providing subtitles and allowing the player to know what their character would say prior to choosing it as it was in previous games in the franchise such as in Fallout 3 and Fallout: New Vegas.

Though even taking the mods into account, Patricia Hernandez of Kotaku still criticized the writing of the game in her review, describing it as 'thin', 'You never have particularly long or nuanced conversations with the other characters. I like to play a Charisma-focused character, and I was disappointed.' Film adaptation In 1998, founded the film division Interplay Films to make films based on its properties, and announced that a Fallout film was one of their first projects, along adaptations of. In 2000, Interplay confirmed that a film based on the original game was in production with screenwriter Brent V. Friedman attached to write a and with attached to produce it. The division was later disbanded without any film produced, but Friedman's treatment was leaked on the Internet in 2011. In 2009, expressed its interest in producing a Fallout film.

After four extensions of the trademark without any use, Bethesda filed a 'Statement of Use' with the USPTO in January 2012. In next month, instead of a Fallout film, a special feature was made, entitled 'Making of DVD', which was accepted as a film on March 27 of the same year. This action removed the requirement to continue to re-register that mark indefinitely. In the DVD commentary of, voice actor stated that if a Fallout film was made, he would like to reprise his role as the Narrator. In 2016, Todd Howard stated that Bethesda had turned down the offers of making a film based on Fallout, but that he did not rule out the possibility. See also.

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